var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_AskAnswerTime(2000)
        } else {
            if (status === a++) {
                cm.sendNextSNoESC("虽然卷轴很陈旧，但是一点问题都没有。重新回去吧。")
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_AskAnswerTime(2000)
                } else {
                    if (status === a++) {
                        cm.curNodeEventEnd(true);
                        cm.setInGameDirectionMode(false, true);
                        cm.setStandAloneMode(false);
                        cm.dispose();
                        cm.warp(910700200, 0);
                        cm.updateInfoQuest(30004, "oldscroll=2")
                    } else {
                        cm.dispose()
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};